In 2025, the video game industry witnessed a massive shift in power. While massive publishers navigated ballooning budgets and safe sequels, independent studios and small teams delivered the year’s most innovative and commercially successful hits. According to recent market reports, indie titles accounted for roughly 25% of all revenue on platforms like Steam, generating over 4 billion dollars in sales.
This year proved that a small team with a specific vision can outperform a thousand person studio by taking risks that larger companies simply cannot afford. From the long awaited arrival of cult sequels to the emergence of brand new genres, small studios dominated the conversation.
The Titans of the Indie Scene
Two games in particular proved that “indie” no longer means “niche.” These titles launched with the hype of a blockbuster and the critical acclaim to back it up.
Hollow Knight: Silksong (Team Cherry)
After years of silence and speculation, Team Cherry finally released Hollow Knight: Silksong. The small Australian team managed to expand upon every aspect of their original masterpiece. The sequel shifted the focus to Hornet, offering a faster and more vertical style of combat that challenged even the most seasoned players. It sold over six million copies within months, proving that a team of fewer than five people can create a world just as rich and expansive as any big budget RPG.
Hades II (Supergiant Games)
Supergiant Games continued their streak of perfection with the full release of Hades II. By blending Greek mythology with a satisfying loop of death and rebirth, they created a roguelike that appeals to casual players and hardcore fans alike. Their ability to weave deep, character-driven storytelling into a genre usually known for its lack of narrative is what keeps players returning for “just one more run.”
Breakout Innovations and Genre-Defiers
The most exciting part of 2025 was the rise of games that refused to fit into traditional boxes. Small studios used their freedom to experiment with mechanics that felt entirely fresh.
Blue Prince (Dogubomb)
Perhaps the most surprising success of the year was Blue Prince. Developed by Dogubomb, this game turned the roguelike genre on its head by removing combat entirely. Instead, players navigate a shifting mansion by drafting floor plans and solving intricate puzzles. It became a communal phenomenon as players shared notes and blueprints online to solve its deepest mysteries.
Clair Obscur: Expedition 33 (Sandfall Interactive)
Though it has the visual fidelity of a high end production, Clair Obscur: Expedition 33 came from a relatively small French team. It revitalized the turn-based RPG by adding real-time defensive mechanics and a haunting story based on French folklore. Its sweep at recent award ceremonies signaled that the line between “indie” and “AAA” is thinner than ever before.
2025 Indie Revenue Leaders
The following table highlights the incredible financial performance of this year’s top independent releases on PC.
| Game Title | Estimated Revenue | Developer |
| Schedule I | $151 Million | Various Small Teams |
| R.E.P.O. | $147 Million | Independent Team |
| PEAK | $87 Million | Aggro Crab / Landfall |
| Hollow Knight: Silksong | $75 Million | Team Cherry |
| Blue Prince | $42 Million | Dogubomb |
Why Smaller Studios are Winning
The success of these games points to a few key trends in the current gaming landscape:
- Agility: Small teams can pivot quickly based on player feedback without needing approval from dozens of executives.
- Artistic Vision: Without the pressure to reach “mass appeal,” indies can lean into specific art styles like the hand-drawn animation of Bye Sweet Carole or the surrealism of The Alters.
- Price Point: Many of these hits launched at a lower price than the standard 70 dollars, making them more accessible to a wider audience.
- Community Engagement: Developers like Team Cherry and Supergiant have built immense trust with their fans through transparent development and high quality releases.
The year 2025 will be remembered as the time when the “hidden gems” stopped being hidden. Small studios are no longer just an alternative to big gaming hits; they are the big gaming hits.

